I felt a sense of accomplishment toppling a massive dino. Albeit some of the humor grates after a while, due to the repetitiveness of the gameplay. They feel like real people without being the forced hero shooter style of quirky. The visuals are also really good, as I said before - their engine is just very, very solid. ![]() They're very punchy and it is very satisfying to gun down dinos, even if it is repetitive. You know, I really gotta give SR kudos here, because the guns sound really nice. What about the visuals and the feel of the game? ![]() However, it is also a mode that drags, and one you're unlikely to find players for. This mode feels more like Generation Zero than any of the others. Horde, which is.well, endless wave, keep doing until you die mode and Expedition, which allows you to wander the map and complete various side objectives and some new ones. The other two modes are hardly worth discussing. It doesn't help that all the side objectives in story missions are always in the same place. The challenges and contracts are nice, but honestly, it never feels substantial. Sometimes, you will pass various minor objectives on the way, like shooting down drones or collecting cargo containers/eggs and so on. Occasionally, you will run out of ammo and summon an ammo drop, use your character's abilities, and so on, and all this in the service of mulching dionsaurs. Or, flip a switch and, as you're waiting for the consequence of that switch to happen, shoot the lads. Go to a place and shoot the lads, and flip a switch. However, all the things you are tasked with doing boil down to "go to the place and shoot the lads," as Yahtzee of ZP put it. All the while, the very quirky and honestly charming head of operations, Sarah, is giving you info on what needs doing. They require you to complete several objectives, sometimes in any order you want and sometimes in a row. The first of those are story-driven missions which take place on a specific part of the map and usually follow a specific, internal logic. You, playing as a part of the "Extinction Force" go "planetside" in one of three modes. These zones will also drop more materials. Each zone has a different "threat level," which (I believe) allows stronger and tougher dinos, like the T-Rex, to occasionally spawn. Gameplay consists of finding a party and dropping into a location somewhere on the map. There's a lot of upgrade slots, material consumption, and crafting involved in decking out your favourite weapons. They're broadly divided into dudes with miniguns, dudes with grenade launchers, and dudes with sniper rifles and/or assault rifles. In it, you play one of six operatives, with three abilities one passive, two active. Okay, so let's talk about the core gameplay loop of Second Extinction. But after just 3.6 hours, the gameplay and open world feel incredibly repetitive. Mind you, to summarise my thoughts, I still recommend it, especially on sale. However, as with most other Avalanche games, the open world has a tendency to feel.empty at times.Īnd this is, in my view, the key problem with this game. It makes for a unique Stranger Things esque experience - especially on the basis of its 1980s setting - and is phenomenally atmospheric. Since some of you may not be familiar with Gen Zero (which you absolutely should play, it is well worth it), it is an open world first-person survival shooter with an emphasis on running and gunning rather than drinking water or crafting campfires. However, there are similarities between this game and their other games - albeit much moreso with Generation Zero than with The Hunter. ![]() The Hunter especially, despite being not my kind of game, manages to look great. They run in a home-built engine called APEX, and they look stunning. I consider both to be phenomenal in their own right. Avalanche Studios - nowadays known as Systemic Reaction - are perhaps best known for their other two games: The Hunter, and Generaton Zero.
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